Roadmap for Windows Store apps using C++
Here are key resources to help you get started with using C++ (including Visual C++ component extensions (C++/CX)) to develop Windows Store apps. This is not a comprehensive list of all of the features or available resources. Some topics listed below are specific to C++, and some are not specific to any single programming language. You can bookmark this page so that you can come back to it when you want to learn how to add another feature to your app.
If you'd rather use another programming language, see:
- Roadmap for Windows Store apps using JavaScript
- Roadmap for Windows Store apps using C# or Visual Basic
Get started
Essential downloads |
Download Windows evaluation copies and Microsoft Visual Studio. |
Develop Windows Store apps using Visual Studio |
A guide to using Visual Studio to develop Windows Store apps. |
This article answers the "what?" and "why?" for Windows Store app design and development, and gives you an overview of what you can do to make a great Windows Store apps. | |
What kind of app should you make? How do you plan for different devices? How can you monetize your app? Make the right decisions during the planning phase to simplify deployment and maximize your app's potential. | |
Tips on designing for the modern user experience. | |
Migrating Silverlight or WPF XAML/code to a Windows Store app |
Reuse your skills. If you know XAML-based platforms like Windows Presentation Foundation (WPF) or Microsoft Silverlight, you can apply those skills to Windows Store apps. Develop for Windows Phone? See Resources for Windows Phone developers. |
Get started with the tools and create your first Windows Store app. | |
You have to select a template when you start developing a Windows Store app. Use this topic to learn what templates to use and what comes with them. | |
Browse a variety of samples, which you can filter by language. |
C++/CX reference
High-level page that has links to content that's related to C++. | |
Table that provides quick info about C++/CX operators and keywords. | |
Reference content for the types that are supported by C++/CX. | |
How to compile Windows Store apps, and link to static libs and DLLs. | |
Reference content for the namespaces that contain C++-specific types that can be used in Windows Store apps. |
Asynchronous programming with C++
Describes the basic ways to use the task class to consume Windows Runtime asynchronous methods. | |
Creating Asynchronous Operations in C++ for Windows Store apps |
Describes how to use create_async to produce asynchronous methods. |
Reference documentation for the task class. | |
In-depth discussion about the task class and how to use it. |
Network programming with C++
For connecting to web services in Windows Store apps that targetWindows 8.1. | |
The C++ REST SDK provides support for accessing REST services from native code by providing asynchronous C++ bindings to HTTP, JSON, and URIs. It ships with Visual Studio as an extension SDK to help you write cross-platform C++ HTTP client side code in your Windows Store app as well as desktop apps. | |
To access Atom and RSS feeds. | |
To display a web page. | |
Additional networking APIs in the Windows Runtime. | |
How to use the C++ REST SDK to connect to a web service, in this case the Bing Maps Location API. | |
Connecting to Bing Maps using Windows::Web::Http::HttpClient |
How to use Windows::Web::Http::HttpClient to connect to a web service, in this case the Bing Maps Location API. |
Game programming in C++
Portal page for game development in Windows Store apps. | |
Introductory step-by-step tutorial. | |
Describes how to integrate DirectX surfaces into XAMLUI elements. | |
Sample: Developing Marble Maze, a Windows Store game in C++ and DirectX |
End-to-end C++ Windows Store app sample. |
Background information about interoperation between DirectX and the Windows Runtime. |
Windows Runtime components in C++
High level introduction for all programming languages. | |
Introduces basic concepts in Windows Runtime component development. | |
Walkthrough: Creating a basic Windows Runtime component in C++ and calling it from JavaScript | Shows the basic steps in creating a Windows Runtime component. |
Sample: Bing Maps Trip Optimizer, a Windows Store app in JavaScript and C++ | End-to-end sample with in-depth examples of many aspects of Windows Runtime component development. |
Windows Runtime C++ Template Library (WRL)
You can use WRL to write C++ applications and components that interact with the Windows Runtime through COM interfaces instead of the C++/CX. |
Additional useful libraries for Windows Store app programming
Windows Runtime types play well with Standard Template Library types. Most C++ Windows Store apps use Standard Template Library collections and algorithms, except at the ABI boundary. | |
PPL provides algorithms and types that simplify task parallelism and data parallelism on the CPU. | |
C++ AMP provides access to the GPU for general-purpose data parallelism on video cards that support DirectX 11. |
Basic tasks for all Windows Store apps
Important Not all of the following topics currently have code examples in C++. However, if an example uses classes from the Windows Runtime—as opposed to libraries that are specific to JavaScript or the .NET Framework—then you can usually translate them to C++/CX with minimal changes. Refer to Visual C++ language reference and Creating Asynchronous Operations in C++ for Windows Store apps for help about how to translate sample code.
Extensible Application Markup Language (XAML) is the declarative language you typically use to create UI in your new Windows UI. Although you will often use tools like Microsoft Visual Studio 2012 and Blend for Microsoft Visual Studio 2012 for Windows 8 to design your UI, these tools just generate XAML and therefore it is important to understand how XAML works. For more details on see XAML overview. | |
Create controls and connect them to code. | |
See what controls are available. | |
See what controls are available in various functional categories. | |
Add an app bar (needed by most Windows Store apps). | |
Use styles to customize the appearance of your app, and reuse your appearance settings across your app. | |
Display text and let your user enter and edit text. | |
Position controls and text where you want them. | |
Make your app work with touch. | |
Make your app work with the keyboard. | |
Responding to mouse input |
Make your app work with the mouse. |
Enable app capabilities like Internet access or document-library access for running in the security sandbox. | |
Navigate between pages and pass data between them. | |
This section explains how you can activate, suspend, and resume your Windows Store app in response to the normal app lifecycle events, file and protocol associations, and AutoPlay events. This is a must for most apps. | |
Creating and using tiles, toast, and Windows push notifications |
At the very least you need a tile to allow users to open your Windows Store apps. In addition, you can increase the utility and visibility of your app by using notifications and creating "live tiles". |
Print from your app. | |
Make your app accessible. | |
Windows is used worldwide and so it is important for you to design your Windows Store apps to appeal to an international audience in order to get maximum distribution. | |
Add a splash screen to provide your users with immediate feedback as your app loads its resources. | |
These topics go over some basic programming concepts applicable to Windows Store apps including events and dependency properties. | |
The Windows Store lets you reach the millions of customers who use Microsoft Windows. |
Rich visuals and media
Integrate images into your app. | |
An introduction to how animation works in XAML. | |
Animations are built into many of the controls you use; however, you can add the same library of animations to other components of your UI and even create your own animations when you need to. | |
Integrate media into your app. | |
Draw scalable vector graphics shapes, such as ellipses, rectangles, polygons, and paths. | |
Draw with various colors, gradients, and even video. | |
You can apply 3-D effects to content in your Windows Store apps using perspective transforms. For example, you can create the illusion that an object is rotated toward or away from you. |
Working with data
Bind a control to a single item or bind a list control to a collection of items. This can be used for displaying data, such as stock prices or headlines, in controls. For detailed info, see Data binding with XAML. | |
Read from and write to a file. | |
Let the user open or save a file. | |
How to drag items from a ListView or GridView within the same app. |
Sensors
Use motion and orientation sensors. | |
Use an ambient light sensor. | |
Use location services. |
Searching, sharing, and connecting
App to App Picking | You can help users pick files from one app directly within another app. Users gain freedom and flexibility. Apps increase their popularity by supporting the App to App Picking contract. |
Sharing | Great apps make it easy for users to share what they are doing with their friends and family. Apps that support the Sharing contract can automatically share content to and from any other app that also supports the Sharing contract. |
Association launching sample |
Use a charm bar to search an app and share between apps. This sample shows how. |
Use proximity to connect computers with a simple tap gesture. If two computers are near each other, or are tapped together, the operating system becomes aware of the nearby computer. | |
Streaming media to devices using Play To |
Use the Play To contract to let users stream audio, video, or images from their computer to devices in their home network. |
Supporting AutoPlay |
Use AutoPlay events to make your app do the right thing automatically when a device is connected to the computer, or a camera memory card, thumb drive, or DVD is inserted into the computer. |
Guidelines and best practices
Detailed UX guidelines for Windows Store apps | Use this resource to find best practices for a variety of specific design implementations and features like file pickers, SemanticZoom, cross-slide, etc. |
Performance best practices for C# and Visual Basic | Here are some concepts and guidelines to consider to ensure that your app performs well on your users' computers. |
Concepts
Windows Store app fundamentals | Articles that provide deeper dives into subjects such as app lifecycle, contracts, capabilities, data, and so on. |
Programming concepts | Background articles on various aspects of XAML user interface programming. |
White papers for Windows Store apps | Articles and downloadable white papers on various subjects. |
API reference
Here are the key APIs that are supported in Windows Store apps that use C# or Visual Basic.
API | Description |
---|---|
If you are familiar with platforms like Silverlight, many of these APIs may be familiar. (They have "XAML" in the namespace name.) The Windows Runtime is made up of native APIs that are built into the operating system. Windows Runtime is fundamental to Windows Store apps. It's implemented in C++ and supported in JavaScript, C#, Visual Basic, and C++. | |
Reference content for the namespaces that contain C++-specific types that can be used in Windows Store apps. |
Samples
Samples page that you can filter for C++. | |
Windows Store Hello Windows app in C++ |
Introduces the C++/CX language extensions and development environment. |
Simple Blog Reader |
Shows how to retrieve RSS data from the internet. |
Getting started with Mobile Services and C++ sample |
Shows how to add a mobile service to a Windows Store app in Visual Studio using C++ and XAML. |
Developing an end-to-end Windows Store app using C++ and XAML: Hilo |
Larger sample that shows how to use modern C++, the Windows Runtime, asynchronous programming, XAML, and development patterns such as Model-View-ViewModel (MVVM) in your Windows Store app apps using C++. |
Related topics