Graphic Adapter or Chipset Tests
Tests that are included in the display adapter or chipset category include the following:
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AES 128 and Session key Refresh Test
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Alpha Blending Precision
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Alpha Blending - FALSE-TRUE 16bpp
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Alpha Compare
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Anisotropic
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Arbitrary Clipping Planes
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Auto Generation of Mip Maps
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Automatic Stereo
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Basic Rasterization
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Blt - Basic - System to Primary
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Blt - Basic - VMem to Primary
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Blt - Color Key - Sys to Primary
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Blt - Color Key - VMem to Primary
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Blt - Exotic
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Blt - Raster Ops - Vid Mem
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Blt - Stretch - Color Key - Sys to Primary
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Blt - Stretch - Color Key - Vid to Primary
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Blt - Stretch - System to Primary
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Blt - Stretch - System to Primary Test
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Blt - Stretch - VMem to Primary
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Blt - Textures
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Blt - Unused Pixel Bits
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Buffered Blts
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Bump Env Map
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Capscheck
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Check Resolution (WoW64)
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Check Resource
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CDS_VideoParameters (WoW64)
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Clear
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Color Fill
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Compare Z
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Compressed Texture
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Content Protection- Playing H.264 + AAC media file protected environment. HCK test - Device Test.
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Content Protection- Playing VC1 + WMAPro media file protected environment. HCK test - Device Test.
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COPP - HDCP Test (WoW64) 2
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CopyRects Functionality (WoW64)
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CRASH - Display Stress 4-hour WDDM Profile (32bit)
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CRASH - Display Stress 4-hour WDDM Profile (64bit)
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CRASH - Legacy Display Stress
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CreateSurface
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Cube Mapping
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D3D AGP Texture (WoW64)
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D3D Content Protection Test
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D3D Content Protection - CPAuthChannelAPI
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D3D Content Protection - DriverProtections 11
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D3D Cross Proc Sharing
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D3D Lines
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D3D9 Overlay - CheckDeviceOverlayType
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D3D9 Overlay - CreateAdditionalSwapChain
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D3D9 Overlay - CreateDeviceEx Test
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D3D9 Overlay - PresentEx
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D3DQuery Conformance Test
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DDraw AGP Memory Tests
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DDraw Blt - Basic - AGP to Primary
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DDraw Blt - Color Key - AGP to Primary
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Ddraw Blt - ColorFill - AGP
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DDraw Blt - ColorFill - System Memory
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DDraw Blt - ColorFill - Video Memory
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DDraw Blt - Stretch - Color Key - AGP to Primary
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DDraw Cubic
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Depth Bias
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Desktop Duplication with Normal Mode
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DirectDraw Test
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Discardable Depth Stencil
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Displacement Mapping
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Display Mode Filter Check
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Driver Scenario
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DX11 3DStereoVideo
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DX11 Video Content Protection FeatureLevel 11
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DX11 Video Decode FeatureLevel 9
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DX11 VideoProcessing
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DX11 Video Processing for Overlay
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DX11 Video Rotation
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DX11 Video Rotation for overlay
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DXGI Cross Process Resource Sharing
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DXGI DirectFlip
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DXGI Frame Statistics 2
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DXGI Gamma Ramps
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DXGI GDI Interop D3D10.1
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DXGI GDI Interop D3D11
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DXGI Mode Enumeration
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DXGI Presentation Rate Testing
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DXGI Presentation testing - FSPresentMS
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DXGI Resource Check
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DXGI SCDest Buffer (D3D10.1 on feature levels 9.1-10.1)
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DXGI SCDest Buffer (D3D11 on feature levels 9.1 and 10.0)
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DXGI Stereo Present
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DXGI Swap Effects
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DXVA Tests
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Dynamic Resources
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Fill Modes
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Fog
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Four Character Code Surface Stability Test (WoW64)
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Functional test for monitor container ID
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Gamma Correction
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GDIHW_Functional Test for GDI HW ACC (v1.1)
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GDIMAN Rops (WoW64)
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Geometry Instancing
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Get DC
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GetInfo (WoW64)
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GetRasterStatus
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GetRenderTargetData - Backbuffer and Render Target
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GetRenderTargetData - Mip Texture and Cube Texture
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Gradient Fill Test (WoW64)
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Graphics Device Runtime Power Management Component Validation
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Graphics HDMI Test (Manual)
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High Order Surfaces
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Index Buffer
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Lighting
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Lightmap
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Lockable Depth Buffer
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Lost Devices - Resource Management DX8 and lower (WoW64)
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Matrix Palette Skinning
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Maximum Primitives
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Memory Leak Verifier (WoW64)
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Memory-Texture Management (WoW64)
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MipFilter
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Miscellaneous DirectDraw Test
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MPO Quality Tests
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Multihead Support
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Multimon minimum resolution check - Multihead
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Multipass Z-Fighting
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Multiple Lights
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Multiple Render Targets
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Multisample Stability (WoW64)
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Multisampling
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Multistream Rendering
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MultiSwapchain
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Non Power 2 Conditional ConfTest
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Non Power 2 Conditional RenderTarget
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Non Power 2 Conditional Test (DX9) (WoW64)
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Non Power 2 Conditional Test (WOW64)
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OPM - HDCP CSS DVD Test2
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OptStandby - Video Memory Purge and Resume
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Overdraw-Underdraw
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Overlay (Manual) (WoW64)
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Palette Tests
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Palettized Textures Test
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PC99 #10 supported pixel orderings (WoW64)
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PC99 #10 supported pixel orderings (WoW64)
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PC99 #12 downloadable RAMDAC (WoW64)
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PC99 #3 system uses WC (32-bit)
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PerfX2 DirectFlip Scenarios
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Perspective
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Pixel Shaders Precision
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Pixel Shaders Ver 1.1
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Pixel Shaders Ver 1.x
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Pixel Shaders Ver 2.x
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Pixel Shaders Ver 3.0 2
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Point Sprites
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Preempt - Schedule reasonable workload 4 ms check 2
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Preempt - Scheduler WLK PERF - Time to high priority completions (PoliceMS)
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Preempt - Scheduler WLK PERF - Time to high priority Preemptions (PoliceMS)
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Preempt - Scheduler WLK Validate non-zero preemption values for WDDM1.2 hardware
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Preemption Test
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Preemption - Validate driver preemption level (single)
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Present Validation 2
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Present Validation 2 (FullScreen)
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Present Validation 2 - Vista
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Present Validation (WoW64)
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Primitive Batching
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Processor Amplification Control Test (WoW64)
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Ratetest (WoW64)
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Read Scan Line
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Registry Validation (WoW64)
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Registry Validation (WoW64)
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RenderOnly SetupAPI Test
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RenderOnly Swapchain Test
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Set Render Target
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SimulateVSync TDR
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State Blocks
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Stencil
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Stretch Rect
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Subpixel Texture
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Surface Flipping Tests
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TDR2 - Large Payload Penalty Compute Application Test
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Tessellation
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Texture Address
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Texture Blend
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Texture ColorKey (WoW64)
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Texture Coordinate Generation
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Texture Filter
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Texture Formats
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Texture Gradient
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Texture Load (WoW64)
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Texture Mapping
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Texture Stage
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Texture Transforms
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TL Vertex Clipping
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Update Surface
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Update Texture
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VBIB - Vertex and Index Buffer Validation
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Verify VESA and CEA required display modes
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Vertex Blending
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Vertex Buffer Rendering
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Vertex Buffer Swapping
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Vertex Formats
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Vertex Shaders
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Vertex Shaders Precision
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Vertex Tweening
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Video Acceleration - Bad Data (WoW64)
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Video Memory Aliasing
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Video Memory Management Tests
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Viewport Clipping
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Volume Texture
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VPE and Kernel Tests
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W Buffer
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W Compare
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Wait for VBlank
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WDDM Bit Flip - Invalid Param First Group
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WDDM Blt
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WDDM Blt - Depth
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WDDM Blt - DepthFill
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WDDM Blt - Stretch
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WDDM BVT2
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WDDM CCD Test for Forced Projection
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WDDM CCD Test for PersistentReset Sleep
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WDDM CCD Test for QueryHardwareCaps
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WDDM CCD Test for Validation of Basic Topology (Multi Mon) - Multihead
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WDDM Coherency
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WDDM Cross Processor
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WDDM Dead Lock
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WDDM DMA Split (Force Split Points)
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WDDM Eviction
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WDDM FlipQueue
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WDDM Fuzzer Allocation- Invalid Param
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WDDM Fuzzer Command Buffer- Invalid Param
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WDDM Fuzzer Misc- Invalid Param
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WDDM GammaRamp
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WDDM Handles - Invalid Param First Group
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WDDM HPD Notification Test (Manual)
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WDDM LockConfirm
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WDDM LockSmith
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WDDM ManagedPrimary
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WDDM Max Contexts
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WDDM ModeChange
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WDDM ModifyVAD
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WDDM Overlay
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WDDM Pass Through
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WDDM Pass Through - Lock
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WDDM Pass Through - QueryResidency
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WDDM PnPMultiModeSwitch Test
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WDDM PnPStopModeSwitch Test
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WDDM PnPStopResetToVGA
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WDDM PnPStop Test
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WDDM PnPStop Test - Update and Rollback
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WDDM PresentStats - Present Statistics Test
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WDDM Primary Surface
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WDDM Process Callout
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WDDM RotateBlt Full Screen ColorFillPresent
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WDDM Sch_Stress
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WDDM Scheduler Stress (AlwaysRepatch)
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WDDM Scheduler Stress (No PrePatching)
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WDDM Sync - VolBlt Test
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WDDM Sync Test
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WDDM Toaster - Invalid Param First Group
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WDDM Unmap Segment to DummyPage Check
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WDDM Verify DVI I adapters matches reported DVI and HD15 targets (Manual)
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WDDM WSSections
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WGF Create Device
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WGF Feature Level 9.3 Support
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WGF11 Async
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WGF11 Blend
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WGF11 Clipping
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WGF11 Compute Shader
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WGF11 Compute Shader - Dispatch and GroupSharedMemory
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WGF11 D3DWDDM
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WGF11 Depth Stencil
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WGF11 Draw
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WGF11 Fill Rules
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WGF11 Filter
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WGF11 Geometry Shader
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WGF11 Input Assembler
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WGF11 Interfaces
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WGF11 Multisample
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WGF11 -- Multi-threading -- one-way stress test
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WGF11 Pixel Shader
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WGF11 Precision
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WGF11 Rasterizer
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WGF11 Render Targets
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WGF11 Resource Access 2
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WGF11 Resource Formats
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WGF11 Shader 5x
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WGF11 SharedResources
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WGF11 Streamout
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WGF11 Tessellation
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WGF11 Vertex Shader
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WGF11 Viewports
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WGFVidMMWDDM1_2 Test
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WHQL FPO optimization check for kernel video driver(s) (1.1)
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Windows Client System Check For WDDM 1.1 Or Greater Display Driver Support
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Wireframe
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WLP MultiTexturing
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WLP RGB Rasterization 2
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WLP RGB Rasterization - Mobile (WoW64)
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WLP Specular
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WLP Texture Sizes
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XPSRAS Display Driver Conformance Test
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YUV Blt Test (WoW64)
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YUV Blt Test Performance (DX9) (WoW64)
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YUV Blt Test Performance (WoW64)
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YUV Blt Test Performance - Server (WoW64)
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YUV Blt Test - Server (WoW64)
See Also
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