Graphic Adapter or Chipset Tests
Tests that are included in the display adapter or chipset category include the following:
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          AES 128 and Session key Refresh Test
          
 
 
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          Alpha Blending Precision
          
 
 
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          Alpha Blending - FALSE-TRUE 16bpp
          
 
 
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          Alpha Compare
          
 
 
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          Anisotropic
          
 
 
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          Arbitrary Clipping Planes
          
 
 
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          Auto Generation of Mip Maps
          
 
 
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          Automatic Stereo
          
 
 
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          Basic Rasterization
          
 
 
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          Blt - Basic - System to Primary
          
 
 
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          Blt - Basic - VMem to Primary
          
 
 
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          Blt - Color Key - Sys to Primary
          
 
 
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          Blt - Color Key - VMem to Primary
          
 
 
- 
          Blt - Exotic
          
 
 
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          Blt - Raster Ops - Vid Mem
          
 
 
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          Blt - Stretch - Color Key - Sys to Primary
          
 
 
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          Blt - Stretch - Color Key - Vid to Primary
          
 
 
- 
          Blt - Stretch - System to Primary
          
 
 
- 
          Blt - Stretch - System to Primary Test
          
 
 
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          Blt - Stretch - VMem to Primary
          
 
 
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          Blt - Textures
          
 
 
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          Blt - Unused Pixel Bits
          
 
 
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          Buffered Blts
          
 
 
- 
          Bump Env Map
          
 
 
- 
          Capscheck
          
 
 
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          Check Resolution (WoW64)
          
 
 
- 
          Check Resource
          
 
 
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          CDS_VideoParameters (WoW64)
          
 
 
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          Clear
          
 
 
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          Color Fill
          
 
 
- 
          Compare Z
          
 
 
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          Compressed Texture
          
 
 
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          Content Protection- Playing H.264 + AAC media file protected environment. HCK test - Device Test.
          
 
 
- 
          Content Protection- Playing VC1 + WMAPro  media file protected environment. HCK test - Device Test.
          
 
 
- 
          COPP - HDCP Test (WoW64) 2
          
 
 
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          CopyRects Functionality (WoW64)
          
 
 
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          CRASH - Display Stress 4-hour WDDM Profile (32bit)
          
 
 
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          CRASH - Display Stress 4-hour WDDM Profile (64bit)
          
 
 
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          CRASH - Legacy Display Stress
          
 
 
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          CreateSurface
          
 
 
- 
          Cube Mapping
          
 
 
- 
          D3D AGP Texture (WoW64)
          
 
 
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          D3D Content Protection Test
          
 
 
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          D3D Content Protection - CPAuthChannelAPI
          
 
 
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          D3D Content Protection - DriverProtections 11
          
 
 
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          D3D Cross Proc Sharing
          
 
 
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          D3D Lines
          
 
 
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          D3D9 Overlay - CheckDeviceOverlayType
          
 
 
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          D3D9 Overlay - CreateAdditionalSwapChain
          
 
 
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          D3D9 Overlay - CreateDeviceEx Test
          
 
 
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          D3D9 Overlay - PresentEx
          
 
 
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          D3DQuery Conformance Test
          
 
 
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          DDraw AGP Memory Tests
          
 
 
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          DDraw Blt - Basic - AGP to Primary
          
 
 
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          DDraw Blt - Color Key - AGP to Primary
          
 
 
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          Ddraw Blt - ColorFill - AGP
          
 
 
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          DDraw Blt - ColorFill - System Memory
          
 
 
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          DDraw Blt - ColorFill - Video Memory
          
 
 
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          DDraw Blt - Stretch - Color Key - AGP to Primary
          
 
 
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          DDraw Cubic
          
 
 
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          Depth Bias
          
 
 
- 
          Desktop Duplication with Normal Mode
          
 
 
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          DirectDraw Test
          
 
 
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          Discardable Depth Stencil
          
 
 
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          Displacement Mapping
          
 
 
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          Display Mode Filter Check
          
 
 
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          Driver Scenario
          
 
 
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          DX11 3DStereoVideo
          
 
 
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          DX11 Video Content Protection FeatureLevel 11
          
 
 
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          DX11 Video Decode FeatureLevel 9
          
 
 
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          DX11 VideoProcessing
          
 
 
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          DX11 Video Processing for Overlay
          
 
 
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          DX11 Video Rotation
          
 
 
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          DX11 Video Rotation for overlay
          
 
 
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          DXGI Cross Process Resource Sharing
          
 
 
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          DXGI DirectFlip
          
 
 
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          DXGI Frame Statistics 2
          
 
 
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          DXGI Gamma Ramps
          
 
 
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          DXGI GDI Interop D3D10.1
          
 
 
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          DXGI GDI Interop D3D11
          
 
 
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          DXGI Mode Enumeration
          
 
 
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          DXGI Presentation Rate Testing
          
 
 
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          DXGI Presentation testing - FSPresentMS
          
 
 
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          DXGI Resource Check
          
 
 
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          DXGI SCDest Buffer (D3D10.1 on feature levels 9.1-10.1)
          
 
 
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          DXGI SCDest Buffer (D3D11 on feature levels 9.1 and 10.0)
          
 
 
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          DXGI Stereo Present
          
 
 
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          DXGI Swap Effects
          
 
 
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          DXVA Tests
          
 
 
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          Dynamic Resources
          
 
 
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          Fill Modes
          
 
 
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          Fog
          
 
 
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          Four Character Code Surface Stability Test (WoW64)
          
 
 
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          Functional test for monitor container ID
          
 
 
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          Gamma Correction
          
 
 
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          GDIHW_Functional Test for GDI HW ACC (v1.1)
          
 
 
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          GDIMAN Rops (WoW64)
          
 
 
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          Geometry Instancing
          
 
 
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          Get DC
          
 
 
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          GetInfo (WoW64)
          
 
 
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          GetRasterStatus
          
 
 
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          GetRenderTargetData - Backbuffer and Render Target
          
 
 
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          GetRenderTargetData - Mip Texture and Cube Texture
          
 
 
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          Gradient Fill Test (WoW64)
          
 
 
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          Graphics Device Runtime Power Management Component Validation
          
 
 
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          Graphics HDMI Test (Manual)
          
 
 
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          High Order Surfaces
          
 
 
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          Index Buffer
          
 
 
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          Lighting
          
 
 
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          Lightmap
          
 
 
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          Lockable Depth Buffer
          
 
 
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          Lost Devices - Resource Management DX8 and lower (WoW64)
          
 
 
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          Matrix Palette Skinning
          
 
 
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          Maximum Primitives
          
 
 
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          Memory Leak Verifier (WoW64)
          
 
 
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          Memory-Texture Management (WoW64)
          
 
 
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          MipFilter
          
 
 
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          Miscellaneous DirectDraw Test
          
 
 
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          MPO Quality Tests
          
 
 
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          Multihead Support
          
 
 
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          Multimon minimum resolution check - Multihead
          
 
 
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          Multipass Z-Fighting
          
 
 
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          Multiple Lights
          
 
 
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          Multiple Render Targets
          
 
 
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          Multisample Stability (WoW64)
          
 
 
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          Multisampling
          
 
 
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          Multistream Rendering
          
 
 
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          MultiSwapchain
          
 
 
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          Non Power 2 Conditional ConfTest
          
 
 
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          Non Power 2 Conditional RenderTarget
          
 
 
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          Non Power 2 Conditional Test (DX9) (WoW64)
          
 
 
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          Non Power 2 Conditional Test (WOW64)
          
 
 
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          OPM - HDCP CSS DVD Test2
          
 
 
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          OptStandby - Video Memory Purge and Resume
          
 
 
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          Overdraw-Underdraw
          
 
 
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          Overlay (Manual) (WoW64)
          
 
 
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          Palette Tests
          
 
 
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          Palettized Textures Test
          
 
 
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          PC99 #10 supported pixel orderings (WoW64)
          
 
 
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          PC99 #10 supported pixel orderings (WoW64)
          
 
 
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          PC99 #12 downloadable RAMDAC (WoW64)
          
 
 
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          PC99 #3 system uses WC (32-bit)
          
 
 
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          PerfX2 DirectFlip Scenarios
          
 
 
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          Perspective
          
 
 
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          Pixel Shaders Precision
          
 
 
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          Pixel Shaders Ver 1.1
          
 
 
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          Pixel Shaders Ver 1.x
          
 
 
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          Pixel Shaders Ver 2.x
          
 
 
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          Pixel Shaders Ver 3.0 2
          
 
 
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          Point Sprites
          
 
 
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          Preempt - Schedule reasonable workload 4 ms check 2
          
 
 
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          Preempt - Scheduler WLK PERF - Time to high priority completions (PoliceMS)
          
 
 
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          Preempt - Scheduler WLK PERF - Time to high priority Preemptions (PoliceMS)
          
 
 
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          Preempt - Scheduler WLK Validate non-zero preemption values for WDDM1.2 hardware
          
 
 
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          Preemption Test
          
 
 
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          Preemption - Validate driver preemption level (single)
          
 
 
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          Present Validation 2
          
 
 
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          Present Validation 2 (FullScreen)
          
 
 
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          Present Validation 2 - Vista
          
 
 
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          Present Validation (WoW64)
          
 
 
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          Primitive Batching
          
 
 
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          Processor Amplification Control Test (WoW64)
          
 
 
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          Ratetest (WoW64)
          
 
 
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          Read Scan Line
          
 
 
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          Registry Validation (WoW64)
          
 
 
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          Registry Validation (WoW64)
          
 
 
- 
          RenderOnly SetupAPI Test
          
 
 
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          RenderOnly Swapchain Test
          
 
 
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          Set Render Target
          
 
 
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          SimulateVSync TDR
          
 
 
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          State Blocks
          
 
 
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          Stencil
          
 
 
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          Stretch Rect
          
 
 
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          Subpixel Texture
          
 
 
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          Surface Flipping Tests
          
 
 
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          TDR2 - Large Payload Penalty Compute Application Test
          
 
 
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          Tessellation
          
 
 
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          Texture Address
          
 
 
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          Texture Blend
          
 
 
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          Texture ColorKey (WoW64)
          
 
 
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          Texture Coordinate Generation
          
 
 
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          Texture Filter
          
 
 
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          Texture Formats
          
 
 
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          Texture Gradient
          
 
 
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          Texture Load (WoW64)
          
 
 
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          Texture Mapping
          
 
 
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          Texture Stage
          
 
 
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          Texture Transforms
          
 
 
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          TL Vertex Clipping
          
 
 
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          Update Surface
          
 
 
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          Update Texture
          
 
 
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          VBIB - Vertex and Index Buffer Validation
          
 
 
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          Verify VESA and CEA required display modes
          
 
 
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          Vertex Blending
          
 
 
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          Vertex Buffer Rendering
          
 
 
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          Vertex Buffer Swapping
          
 
 
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          Vertex Formats
          
 
 
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          Vertex Shaders
          
 
 
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          Vertex Shaders Precision
          
 
 
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          Vertex Tweening
          
 
 
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          Video Acceleration - Bad Data (WoW64)
          
 
 
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          Video Memory Aliasing
          
 
 
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          Video Memory Management Tests
          
 
 
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          Viewport Clipping
          
 
 
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          Volume Texture
          
 
 
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          VPE and Kernel Tests
          
 
 
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          W Buffer
          
 
 
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          W Compare
          
 
 
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          Wait for VBlank
          
 
 
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          WDDM Bit Flip - Invalid Param First Group
          
 
 
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          WDDM Blt
          
 
 
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          WDDM Blt - Depth
          
 
 
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          WDDM Blt - DepthFill
          
 
 
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          WDDM Blt - Stretch
          
 
 
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          WDDM BVT2
          
 
 
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          WDDM CCD Test for Forced Projection
          
 
 
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          WDDM CCD Test for PersistentReset Sleep
          
 
 
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          WDDM CCD Test for QueryHardwareCaps
          
 
 
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          WDDM CCD Test for Validation of Basic Topology (Multi Mon) - Multihead
          
 
 
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          WDDM Coherency
          
 
 
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          WDDM Cross Processor
          
 
 
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          WDDM Dead Lock
          
 
 
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          WDDM DMA Split (Force Split Points)
          
 
 
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          WDDM Eviction
          
 
 
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          WDDM FlipQueue
          
 
 
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          WDDM Fuzzer Allocation- Invalid Param
          
 
 
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          WDDM Fuzzer Command Buffer- Invalid Param
          
 
 
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          WDDM Fuzzer Misc- Invalid Param
          
 
 
- 
          WDDM GammaRamp
          
 
 
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          WDDM Handles - Invalid Param First Group
          
 
 
- 
          WDDM HPD Notification Test (Manual)
          
 
 
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          WDDM LockConfirm
          
 
 
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          WDDM LockSmith
          
 
 
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          WDDM ManagedPrimary
          
 
 
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          WDDM Max Contexts
          
 
 
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          WDDM ModeChange
          
 
 
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          WDDM ModifyVAD
          
 
 
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          WDDM Overlay
          
 
 
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          WDDM Pass Through
          
 
 
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          WDDM Pass Through - Lock
          
 
 
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          WDDM Pass Through - QueryResidency
          
 
 
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          WDDM PnPMultiModeSwitch Test
          
 
 
- 
          WDDM PnPStopModeSwitch Test
          
 
 
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          WDDM PnPStopResetToVGA
          
 
 
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          WDDM PnPStop Test
          
 
 
- 
          WDDM PnPStop Test - Update and Rollback
          
 
 
- 
          WDDM PresentStats - Present Statistics Test
          
 
 
- 
          WDDM Primary Surface
          
 
 
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          WDDM Process Callout
          
 
 
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          WDDM RotateBlt Full Screen ColorFillPresent
          
 
 
- 
          WDDM Sch_Stress
          
 
 
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          WDDM Scheduler Stress (AlwaysRepatch)
          
 
 
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          WDDM Scheduler Stress (No PrePatching)
          
 
 
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          WDDM Sync - VolBlt Test
          
 
 
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          WDDM Sync Test
          
 
 
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          WDDM Toaster - Invalid Param First Group
          
 
 
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          WDDM Unmap Segment to DummyPage Check
          
 
 
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          WDDM Verify DVI I adapters matches reported DVI and HD15 targets (Manual)
          
 
 
- 
          WDDM WSSections
          
 
 
- 
          WGF Create Device
          
 
 
- 
          WGF Feature Level 9.3 Support
          
 
 
- 
          WGF11 Async
          
 
 
- 
          WGF11 Blend
          
 
 
- 
          WGF11 Clipping
          
 
 
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          WGF11 Compute Shader
          
 
 
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          WGF11 Compute Shader - Dispatch and GroupSharedMemory
          
 
 
- 
          WGF11 D3DWDDM
          
 
 
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          WGF11 Depth Stencil
          
 
 
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          WGF11 Draw
          
 
 
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          WGF11 Fill Rules
          
 
 
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          WGF11 Filter
          
 
 
- 
          WGF11 Geometry Shader
          
 
 
- 
          WGF11 Input Assembler
          
 
 
- 
          WGF11 Interfaces
          
 
 
- 
          WGF11 Multisample
          
 
 
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          WGF11 -- Multi-threading -- one-way stress test
          
 
 
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          WGF11 Pixel Shader
          
 
 
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          WGF11 Precision
          
 
 
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          WGF11 Rasterizer
          
 
 
- 
          WGF11 Render Targets
          
 
 
- 
          WGF11 Resource Access 2
          
 
 
- 
          WGF11 Resource Formats
          
 
 
- 
          WGF11 Shader 5x
          
 
 
- 
          WGF11 SharedResources
          
 
 
- 
          WGF11 Streamout
          
 
 
- 
          WGF11 Tessellation
          
 
 
- 
          WGF11 Vertex Shader
          
 
 
- 
          WGF11 Viewports
          
 
 
- 
          WGFVidMMWDDM1_2 Test
          
 
 
- 
          WHQL FPO optimization check for kernel video driver(s) (1.1)
          
 
 
- 
          Windows Client System Check For WDDM 1.1 Or Greater Display Driver Support
          
 
 
- 
          Wireframe
          
 
 
- 
          WLP MultiTexturing
          
 
 
- 
          WLP RGB Rasterization 2
          
 
 
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          WLP RGB Rasterization - Mobile (WoW64)
          
 
 
- 
          WLP Specular
          
 
 
- 
          WLP Texture Sizes
          
 
 
- 
          XPSRAS Display Driver Conformance Test
          
 
 
- 
          YUV Blt Test (WoW64)
          
 
 
- 
          YUV Blt Test Performance (DX9) (WoW64)
          
 
 
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          YUV Blt Test Performance (WoW64)
          
 
 
- 
          YUV Blt Test Performance - Server (WoW64)
          
 
 
- 
          YUV Blt Test - Server (WoW64)
          
 
 
See Also
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