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UsbDevice class

Represents a USB device. The object provides methods and properties that an app can use to find the device (in the system) with which the app wants to communicate, and sends IN and OUT control transfers to the device.

Syntax


var usbDevice = Windows.Devices.Usb.UsbDevice;

Attributes

[DualApiPartition()]
[MarshalingBehavior(Agile)]
[Version(0x06030000)]

Members

The UsbDevice class has these types of members:

Methods

The UsbDevice class has these methods. With C#, Visual Basic, and C++, it also inherits methods from the Object class.

MethodDescription
Close Releases the reference to the UsbDevice object that was previously obtained by calling FromIdAsync.
Dispose Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
FromIdAsync Starts an asynchronous operation that creates a UsbDevice object.
GetDeviceClassSelector Gets an Advanced Query Syntax (AQS) string that the app can pass to DeviceInformation.FindAllAsync in order to find a specific type of USB device.
GetDeviceSelector(Guid) Gets an Advanced Query Syntax (AQS) string, based on the device interface GUID identifier, specified by the app.
GetDeviceSelector(UInt32, UInt32) Gets an Advanced Query Syntax (AQS) string, based on vendor and product identifiers, specified by the app.
GetDeviceSelector(UInt32, UInt32, Guid) Gets an Advanced Query Syntax (AQS) string, based on vendor, product, and device interface GUID identifiers, specified by the app.
SendControlInTransferAsync(UsbSetupPacket) Starts a zero-length USB control transfer that reads from the default control endpoint of the device.
SendControlInTransferAsync(UsbSetupPacket, IBuffer) Starts a USB control transfer to receive data from the default control endpoint of the device.
SendControlOutTransferAsync(UsbSetupPacket) Starts a zero-length USB control transfer that writes to the default control endpoint of the device.
SendControlOutTransferAsync(UsbSetupPacket, IBuffer) Starts a USB control transfer to send data to the default control endpoint of the device.

 

Properties

The UsbDevice class has these properties.

PropertyAccess typeDescription

Configuration

Read-onlyGets an object that represents a USB configuration including all interfaces and their endpoints.

DefaultInterface

Read-onlyGets the object that represents the default or the first interface in a USB configuration.

DeviceDescriptor

Read-onlyGets the object that represents the USB device descriptor.

 

Remarks

Before getting a reference to the UsbDevice object, you must have one of these identifiers:

  • The vendor and product identifiers for the physical device. Those identifiers are part of the hardware ID string. You can obtain that string from the Models section in the INF file. Alternatively, if WinUSB was loaded based on the compatible ID specified in the device descriptor, you can derive the identifiers from the Hardware Ids property in Device Manager. For example, if Hardware Id is "USB\VID_045E&PID_078E", vendor ID is "0x045E" and product Id is "0x078E".
  • The device interface GUID. You can obtain that GUID from the DeviceInterfaceGuids registry entry under this key:

    HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\USB\<Device Identifier>\<Instance Identifier>\Device Parameters

  • The device's class, subclass, and protocol codes. You can obtain that information from the CompatibleIds registry entry, found under the Device Parameters key.

To get the UsbDevice object:

  1. Get the Advanced Query Syntax (AQS) string that contains search criteria for finding the device in the enumerated device collection. If you want to search by the vendor ID/product ID or the device interface GUID, call GetDeviceSelector. If you want to search by the device class, call GetDeviceClassSelector. Both calls retrieve formatted AQS strings.
  2. Pass the retrieved string to FindAllAsync. The call retrieves a DeviceInformationCollection object.
  3. Loop through the collection. Each iteration gets a DeviceInformation object.
  4. Get the DeviceInformation.Id property value. The string value is the device instance path. For example, "\\\\?\\USB#VID_045E&PID_078F#6&1b8ff026&0&5#{dee824ef-729b-4a0e-9c14-b7117d33a817}".
  5. Call FromIdAsync by passing the device instance string and get the UsbDevice object.

You can then use the UsbDevice object to perform other operations, such as sending a control transfer. When the app has finished using the UsbDevice object, the app must release it by calling Close.

Examples

This example code shows how to get the UsbDevice object by specifying the vendor/product Id or the device interface GUID.


protected override async void OnLaunched1(LaunchActivatedEventArgs args)
{
    UInt32 vid = 0x045E;
    UInt32 pid = 0x078F;

    string aqs = UsbDevice.GetDeviceSelector(vid, pid);
    
    var myDevices = await Windows.Devices.Enumeration.DeviceInformation.FindAllAsync(aqs, null);
            
    if (myDevices.Count == 0)
    {
        ShowError("Device not found!");
        return;
    }

    UsbDevice device = await UsbDevice.FromIdAsync(myDevices[0].Id);

   // Send a control transfer. 
            
   UsbSetupPacket initSetupPacket = new UsbSetupPacket() 
   { 
       Request = initRequest,
       RequestType = new UsbControlRequestType() { 

           Recipient = UsbControlRecipient.DefaultInterface,
                                                            
           ControlTransferType = UsbControlTransferType.Vendor 
       } 
   };
            
   await device.SendOutControlTransferAsync(initSetupPacket);

}

Requirements

Minimum supported client

Windows 8.1 [Windows Store apps, desktop apps]

Minimum supported server

Windows Server 2012 R2 [Windows Store apps, desktop apps]

Namespace

Windows.Devices.Usb
Windows::Devices::Usb [C++]

Metadata

Windows.winmd

See also

Object
IClosable

 

 

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